Facebook, the world's largest social network, is planning acquisitions that will improve site design, keep its service reliable and advance mobile features to stave off competition from Google and Twitter.
The company aims to make about 20 purchases in 2011, up from 10 last year and one in 2009, Vaughan Smith, Facebook's director of corporate development, said in an interview.
light paintings from the jetta. people can take them share the locations via social networks. an extension of a TV campaign that created light paintings.
"Facebook has been showing a survey to users within the social network. Users can take this survey if they want to - it's entirely voluntary. They'll answer questions about whether they're experiencing symptoms associated with COVID-19, such as cough or fever.
That data then gets sent to the research team at Carnegie Mellon (not Facebook), which uses it to create population models of people experiencing symptoms. The idea is that symptoms are the "precursor" to hospital visits, so an uptick in symptoms in a particular area could help officials decide where to send health resources.
"The survey responses combined with other data such"
In addition to Facebook's announcement of a new partnership with the MLB to live stream a number of regular season games, the social network this week also signed a deal with global esports company ESL to bring over 5,550 hours of esports events and other original content to Facebook, including 1,500 of original programming.
"As John and the team worked to uncover the DNA of the Denny's brand and bring more people back to their restaurants, they discovered their North Star. "We listened to guests and it led to our identification, which quite frankly is a big piece of our brand turnaround, identifying us as America's Diner." "
Free-to-play games are taking off in mobile. In those games, users play for free and pay real money for virtual goods, such as the virtual dresses that CrowdStar sells in its It Girl game on Facebook. In social games on networks such as Facebook, virtual goods revenue is expected to be $2.9 billion in 2012. That means that mobile is catching up at a pretty good clip and it explains why so many startups are diving into mobile games.